Port ManetteLe jeu vidéo trié et raconté

Sorties jeux

27 janvier 19972 février 1997

Auj.●
JUILLET 1996
JANVIER 1997
Sem02Sem03Sem04Sem05
Tri
Par popularitéPar jour
Plateformes
PCPlayStationXboxNintendo
Recherche
01

En vedette

Sortie la plus populaire
Dark Colony71FÉVR

Dark Colony

Dark Colony is a real-time strategy with heavy emphasis on the actual combat. Resource gathering, base construction and unit production have been made as simple and fast as possible, allowing the player to focus on decimating the enemy armies. Ancient artifacts, available in some of the missions, provide unique options for beating the odds, even when they seem to be against you (and they often will).

Genres
Fighting · Shooter · Real Time Strategy (RTS) · Strategy · Adventure
  • PC
02

Sorties notables

7 sorties
3-D Ultra Pinball: The Lost Continent1FÉVR

3-D Ultra Pinball: The Lost Continent

3-D Ultra Pinball: The Lost Continent have a Jurassic Park-like scenario. It followed a storyline, in which a plane falls on an island where an evil genius, Heckla, has created dinosaurs of other animals and the cavemen who live there. Professor Spector, his assistant Mary, and adventurer Rex Hunter try to escape back to the modern world, rescue Neeka (a tribal woman), and stop Heckla and his army of robots. It has no challenges, but features 16 tables, divided in 3 "sectors": Jungle, Temple and Chambers (Heckla's Lab).

Pinball

  • Mac
  • PC
Assault Trooper1FÉVR

Assault Trooper

Assault Trooper is an isometric stealth shooter that sends you to perform fifty missions in many exotic locations, such as Libya, North Korea, Afghanistan, and so on. At the beginning of the game you get to choose from only a few different missions in each location, but completing them will open new ones. The objectives vary from, for example, assassinating enemy officers to stealing important documents or rescuing hostages.

Shooter

  • PC
Boom31JANV

Boom

Described by the creators as "Bomberman meets Doom", Boom vigorously thrusts 80 levels directly into your cranium. You and a friend/relative/hostage can traverse 8 different areas populated with creatively devious enemies to highly memorable backing music in this classic arcade thriller.

Arcade

  • Mac
Choose Your Own Nightmare: Night of the Werewolf1FÉVR

Choose Your Own Nightmare: Night of the Werewolf

A choose your own adventure game based on the book of the same name. A short horror movie about a werewolf plays out with branching paths where you can choose how the next scene will play out, leading to one of multiple endings.

Adventure

  • PC
Pyrus: Alle Tiders Familiespil1FÉVR

Pyrus: Alle Tiders Familiespil

  • PC
Super EF20001FÉVR

Super EF2000

EF2000 v2.0 is a US-only compilation of an updated DOS version of EF2000 and the Windows 95 version Super EF2000. There are two DOS products included: EF2000 (basic version) EF2000 TACTCOM (add-on) The DOS versions have optional 3D hardware accelerated support for 3Dfx Vodoo or Rendition Verite cards. The DOS versions also have a slightly different network functionality and cannot connect to the European version of EF2000/TACTCOM releases. The Windows 95 version is similar to the basic DOS EF2000 game and has DirectX support with software rendering. This US Windows 95 version is network play compatible with the European version of Super EF2000.

Simulator

  • PC
The Adventures of Tintin: Prisoners of the Sun1FÉVR

The Adventures of Tintin: Prisoners of the Sun

The Adventures of Tintin: Prisoners of the Sun is based on the Belgian comic book of the same name. The basic plotline is the same: Professor Cuthbert Calculus gets kidnapped and the player, in the role of Tintin, needs to rescue him. The rest is more loosely adapted: in contrast to the comic, which is mostly based in Peru, this game offers many different locations all over the world. The gameplay itself is a typical platforming action: Tintin walks through the levels while avoiding the enemies. Pretty much everyone, e.g. little girls and security guards, is out to hurt Tintin who has no means of defending himself. This means the most important aspect is learning enemy placements, their patterns and how to avoid them. But he has to hurry because of the time limit. Required for success is the usage of the two playing plains: from the player's perspective in the foreground and further towards the background. Tintin can switch between the two at any time.

Platform · Adventure

  • PC