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30 octobre 19955 novembre 1995

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Sortie la plus populaire
I Have No Mouth, and I Must Scream8131OCT

I Have No Mouth, and I Must Scream

I Have No Mouth, and I Must Scream is a point-and-click adventure game based upon Harlan Ellison's short story of the same title. The game's story is set in a world where an evil computer named AM has destroyed all of humanity except for five people, whom he has been keeping alive and torturing for the past 109 years. Each survivor has a fatal flaw in their character, and in an attempt to crush their spirits, AM has constructed a metaphorical adventure for each that preys upon their weaknesses. To succeed in the game, the player must make choices to prove that humans are better than machines, because they have the ability to redeem themselves. Woven into the fabric of the story are ethical dilemmas dealing with issues such as insanity, rape, paranoia and genocide.

Genres
Point-and-click · Puzzle · Adventure
  • Mac
02

Sorties notables

7 sorties
3D Pinball: Space CadetPortage5131OCT

3D Pinball: Space Cadet

Pour Full Tilt! Pinball

A pinball game that came free on many computers pre-installed with some Windows operating systems.

Pinball

  • PC
Torin's Passage1331OCT

Torin's Passage

Torin's Passage is a game for children, but like all really good games, books, and movies with similar target audience it also has that knowing wink towards older audience, and the best thing about this game is that it "winks" a lot.

Point-and-click · Puzzle · Adventure

  • Mac
  • PC
Capitalism131OCT

Capitalism

Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan. The aim of Capitalism is to become the most profitable business in the world while competing in several different markets against a number of different corporations. The player must run a business as the chief executive officer while preventing the business from going bankrupt or being bought out by a competitor.

Simulator

  • PC
Dogz: Your Virtual Petz11NOV

Dogz: Your Virtual Petz

Dogz are the first Petz to live on your computer, giving you the joys of owning a dog without needing a pooper scooper! Dogz live on your desktop where they can scamper across applications, play games like keep away, fetch and chase, or nap in the corner of your screen while you're working.

Role-playing (RPG) · Simulator

  • PC
MechWarrior 2: Ghost Bear's LegacyExtension11NOV

MechWarrior 2: Ghost Bear's Legacy

Pour MechWarrior 2: 31st Century Combat

MechWarrior 2: Ghost Bear's Legacy is the follow up expansion pack for MechWarrior 2, that gives the player a chance to play as the Clan Ghost Bear. This expansion pack gives players access to 14 new BattleMechs and a number of new weapons, plus 12 new missions in a number of new environments, such as outer space and underwater.

Shooter · Simulator · Strategy · Tactical

  • Mac
  • PC
The Dark Eye131OCT

The Dark Eye

The Dark Eye is a computer game of the horror genre, released in 1995 for the PC by the now-defunct software company Inscape. Upon its release the game attracted little attention from either critics or consumers, though it has received some attention since and, arguably, cult status. The game featured combined 3-D graphics, stop motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety. The character animation is stop-motion. Inscape did the art design of the puppets (lead artist Bruce Heavin) and had a Hollywood house actually make them. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse directing the animations. The working hours were from 7 am to 7 pm for about a month. They created computer-generated screenshots of the environments and shot against blue-screen, and they had a director of photography light them to match the environment. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers of two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice". Thomas Dolby composed the game's music. ------------------- Structurally, the game was a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player could experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim. The game presented no choices to make, no life-or-death decisions, and no points; similar to other point-and-click adventures like Myst, the game simply waited for the player to find the next hotspot or location, at which point another video would play to advance the plot. During the portions that were direct interpretations of Poe's stories, the player was constrained to follow the actions of the stories' characters. The player could carry only one item at a time. Much of the animation in The Dark Eye consisted of QuickTime movies, either full-screen or smaller looping segments framed by a static background. -------------------------

Point-and-click · Puzzle · Adventure

  • Mac
  • PC
The Residents' Bad Day on the Midway31OCT

The Residents' Bad Day on the Midway

Bad Day on the Midway is an interactive multimedia adventure game starring a wide cast of eclectic characters that can be switched between at will. The game encourages exploration of its carnival locale to discover the life stories of each of the characters. There are multiple endings depending on which characters survive over the course of the playtime, as well as objectives for each character to achieve as the in-game clock winds down.

Adventure

  • Mac
  • PC

Sans date précise

1 jeu
Majestic Part I: Alien EncounterNOV 1995

Majestic Part I: Alien Encounter

Point-and-click · Adventure

  • PC