Port ManetteLe jeu vidéo trié et raconté

Sorties jeux

7 juillet 199713 juillet 1997

Auj.●
JANVIER 1997
JUILLET 1997
Sem28Sem29Sem30Sem31
JANVIER 1998
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Dungeon Keeper17911JUIL

Dungeon Keeper

Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

Genres
Real Time Strategy (RTS) · Strategy
  • PC
02

Sorties notables

8 sorties
Pajama Sam's Sock Works38JUIL

Pajama Sam's Sock Works

Climb in and help Pajama Sam control the Sock-O-Matic Mark III, the sock-sorting dream machine the makes chores fun! Concentration is the key as Sam tries to control that crazy contraption. Chutes, pushers, slides, and swing arms are just a few of the gadgets you'll need to guide Sam's socks into the baskets. The Sock-O-Matic even has a Custom Level Builder that allows kids to create their own puzzling levels!

Point-and-click · Puzzle

  • PC
Amazing Animals Activity Center10JUIL

Amazing Animals Activity Center

Explore the woundrous world of animals in ten fun-packed activities

Puzzle

  • PC
Baby Felix Creativity Center10JUIL

Baby Felix Creativity Center

Arcade

  • PC
GothicDM12JUIL

GothicDM

Pour Doom II: Hell on Earth

GothicDM (it is named Gothic DeathMatches in the accompanying text file but almost always referred to as GothicDM) is a WAD developed for multiplayer deathmatch play. It was released on July 12, 1997. GothicDM was revolutionary at the time of its release due to its focus on appearance. Replacement textures and detailed architecture were used to create levels which have a gothic appearance. This is combined with music done in a gothic style to give a complete gothic style to the WAD.

Shooter

  • PC
Quake: Death's Dominion8JUIL

Quake: Death's Dominion

Pour Quake

Single player campaign with two episodes, each consisting of five medium-sized maps in varying themes, created by Alex "MonkeyDonut" Gingell, Ben "Hierarchy" Shribman, Rich "Xtermin8" Lawson, Dan "Infliction" Haigh. OK.

Shooter

  • PC
Rabid Helix11JUIL

Rabid Helix

In this game, you are the medic of a corporate security team in some sci-fi setting sent to investigate a long-abandoned research installation owned by the company's predecessor. Similar to the lieutenant of the Colonial Marines in Aliens, you sit behind a bank of monitors and observe your teammates' status as they investigate the interior of this compound. And like Aliens, something nasty is waiting for them inside.

Visual Novel

  • PC
Reader Rabbit Kindergarten9JUIL

Reader Rabbit Kindergarten

Reader Rabbit and Mat the Mouse collect resources for a large campfire party at Camp Happy Tales.

Point-and-click

  • Mac
  • PC
SPQR: The Empire's Darkest HourNouvelle plateforme9JUIL

SPQR: The Empire's Darkest Hour

SPQR is a 3D adventure game that challenges you to learn how the Roman Empire works - structurally, mechanically, economically, culturally and politically. Players are given one year to investigate five equally suspicious suspects in order to solve the ultimate mystery: Who is plotting to destroy Rome and how will they do it?

Point-and-click · Adventure

  • PC
03

Sous le radar

3 sorties
Target Gear11JUIL

Target Gear

Shooter

  • PC
Vegas CasinoNouvelle plateforme11JUIL

Vegas Casino

Simulator

  • PC
Wizard's HarmonyNouvelle plateforme11JUIL

Wizard's Harmony

Role-playing (RPG) · Simulator · Strategy · Adventure

  • PC